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Reply: Zombicide:: General:: Re: The big Questions for Guillotine Games round...

by sekhmet Yokiboy wrote:Does driving a car generate Noise tokens, and if so how many and in which zone(s)?No, it doesn't. The rules would have mentioned it if they do. (I agree it would be more...

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Reply: Zombicide:: Rules:: Re: Entering Cars

by RhodesN7 Loophole Master wrote:iNano78 wrote:It also affects opening doors. Or at least, my group assumes it does, as it doesn't specify in the rules.The rules say nothing about the car affecting...

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Reply: Zombicide:: General:: Re: The guide to scenarioes (customs, campaigns...

by iNano78 As expected, Abandon All Hope was a turn-2 auto-win. And it went almost as badly as it could have. Here's the play-by-play:First turn: Wanda went first. She was slippery with 3 zones per...

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Reply: Zombicide:: Rules:: Re: Entering Cars

by sekhmet RhodesN7 wrote:This is getting a little non-sensical. If you can do all of these things from inside a car, why not just allow players to search a car from the outside?You can! Thematically...

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Reply: Zombicide:: Rules:: Re: Entering Cars

by Loophole Master RhodesN7 wrote:why not just allow players to search a car from the outside?Who said you can't search cars from the outside? You just have to be in the same Zone as the car (and with...

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Thread: Zombicide:: Variants:: Alternate Medic rules (probably just for...

by sekhmet This would make the Medic skill harder to use, but would also, I think, nerf the skill enough that it wouldn't be a game-breaker to use some custom characters who have the ability in...

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Reply: Zombicide:: Rules:: Re: Entering Cars

by iNano78 Loophole Master wrote:iNano78 wrote:It also affects opening doors. Or at least, my group assumes it does, as it doesn't specify in the rules.The rules say nothing about the car affecting...

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Reply: Zombicide:: Variants:: Re: Helping out poor Phil

by iNano78 I introduced the game to new players on the weekend. We started Phil with a pistol and plenty of ammo (pistol type). They thought he was overpowered, even compared to El Cholo (maybe...

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Reply: Zombicide:: Rules:: Re: Entering Cars

by Loophole Master Opening a building's door from the inside of a car is, surprisingly, not something that ever came up during my tenure in this world, so I don't know how hard it would be. As long as...

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Reply: Zombicide:: Rules:: Re: Cars - are they over powered?

by iNano78 As implied above, I've grown accustomed to the power (and drawback) of cars in general. But my biggest problem with cars stems from a combination of number of dice thrown and assignment of...

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Thread: Zombicide:: Variants:: Plenty of Pistol Ammo Change

by unreal41683 I was thinking about an alternate rule for Plenty of (Pistol) Ammo. I have been feeling like dual pistols and even the rifle are not very strong weapons because of the total possible...

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Reply: Zombicide:: Rules:: Re: Cars - are they over powered?

by unreal41683 I wouldn't want to roll individually for zombies because when there are 15 on a space I'd have to pull them all off and then put them back on one at a time. I would hate to do this for...

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Reply: Zombicide:: Variants:: Re: Plenty of Pistol Ammo Change

by Loophole Master Yes, pistols and rifles aren't very strong weapons. What's wrong with that? Searching for weapons would be pretty boring if you didn't have stronger and weaker weapons. While rifles...

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Reply: Zombicide:: Rules:: Re: Cars - are they over powered?

by Loophole Master A simple alternative would be to just give the car a fixed attack dice amount that it rolls no matter how many targets are in the Zone (following the targeting priority). Deciding...

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Reply: Zombicide:: Variants:: Re: Plenty of Pistol Ammo Change

by Rockgeek I have found the rifle to be a very useful weapon. Combined with a scope and plenty of ammo, it makes the ultimate runner killing machine. It makes you work with all your characters as you...

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Reply: Zombicide:: Rules:: Re: Entering Cars

by woodshow Loophole Master wrote:As long as you can drive the car right against the door, I don't think it would be that tricky.I agree that the rules as written don't specify you have to spend an...

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Reply: Zombicide:: Variants:: Re: Plenty of Pistol Ammo Change

by Loophole Master Nope, pistol is 1 die.

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Reply: Zombicide:: General:: Re: Help Convince Me What to Do with My Extra...

by iNano78 Stu Holttum wrote:...Similarly, while I can see the fun of "double Wanda", that might also break the game. [BGCOLOR=#CCFF00]I am presuming that the survivors skills were playtested and...

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Reply: Zombicide:: Rules:: Re: Entering Cars

by Loophole Master People are capable of amazing feats when flesh-eating zombies are after them. :p

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Reply: Zombicide:: Variants:: Re: Plenty of Pistol Ammo Change

by andrewishi Sorry to leave you replying to nothing, I found the card and deleted before I saw your reply.That is quite a bit worse then.

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