Reply: Zombicide:: Rules:: Re: zombie splitting
by Scorpion0x17mateooo wrote:my experiences have been different. having one or two extra activations in the end phases of the game is often the difference between between winning and losing.Well, yes,...
View ArticleReply: Zombicide:: General:: Re: 4 vs 6 and its impact on the game
by Rocky123 Makes sense... thanks!
View ArticleReply: Zombicide:: General:: Re: Promo Figures
by Scorpion0x17 If any extras do become available to us Kickstarterers, and someone in the UK wanted to PayPal me enough to cover the mini and postage in advance, then I would certainly consider...
View ArticleReply: Zombicide:: General:: Re: Marvin's Taunt
by Meat HookI'll suggest house ruling it as the firstIsn't that just the Loud skill? I actually preferred your second suggestion, but thinking it through it wouldn't actually work very differently from...
View ArticleReply: Zombicide:: Variants:: Re: Another House Rules Thread
by Meat HookHe's just homebrewing a bunch of stuff. Also, the new Abomination rules he's posting here seem unnecessarily complicated.I was about to get in a huff about that as I was sure I'd read that...
View ArticleReply: Zombicide:: Strategy:: Re: Beating the Big W?
by Iskari We managed to do this with our first try, although two out of six survivors got killed in the process. Our strategy was to open the top building, search and clean it. Once we had adequate...
View ArticleReply: Zombicide:: Rules:: Re: zombie splitting
by Sorastromateooo wrote:is there anyone that likes this rule?I enjoy this game a lot, but this rule just seems to suck.1 zombie in a long building will eventually become many, just because it splits...
View ArticleReply: Zombicide:: General:: Re: Marvin's Taunt
by delinearMeat Hook wrote:I'll suggest house ruling it as the firstIsn't that just the Loud skill? I actually preferred your second suggestion, but thinking it through it wouldn't actually work very...
View ArticleReply: Zombicide:: General:: Re: Kickstarter figure proxies
by delinear So my Studio Miniatures "Walt" (Nick/Bruce Willis) arrived. It's a great miniature but looks ever so slightly too small alongside the Zombicide miniatures. I therefore went on the look for...
View ArticleReply: Zombicide:: Rules:: Re: Is the chainsaw overpowered?
by reitoei The gameplay balance here is that the survivor that guts a dozen deadites with the chainsaw is suddenly WAY ahead on the XP meter and the spawns get worse faster.So sure, you can do it......
View ArticleReply: Zombicide:: General:: Re: Kickstarter figure proxies
by edosan I've got a few of these on order so I'll put pictures up when they come in. (My only concern is that Ive never painted minis before so I'm not sure I'll do them justice!)
View ArticleReply: Zombicide:: Variants:: Re: Alternate House Rules: Targeting and...
by Meat HookI wouldn't advise complicating it by designating zones of fire.I think it would work for a militarised zombie hunter version of the game, but you're right it was hardly streamlined. It was...
View ArticleReply: Zombicide:: General:: Re: Marvin's Taunt
by Meat HookHmm, maybe it's meant to be Loud and was just mis-named/mis-translated.Heh heh. I hadn't considered that. Another idea, maybe if Marvin is in the same square as one or more survivors who...
View ArticleReply: Zombicide:: Variants:: Re: Alternate House Rules: Targeting and...
by delinearMeat Hook wrote:Also, and I may be alone in this, the word 'overwatch' doesn't feel right in opinion. I realise it's perfectly correct, but being a technical military term it seems too......
View ArticleReply: Zombicide:: Variants:: Re: Alternate House Rules: Targeting and...
by Meat Hook How about the action is a free one. It's not a forgone normal action point, it's an extra out of sequence action available only in the zombie phase. Kinda like another flavour of 'free...
View ArticleReply: Zombicide:: General:: Re: Marvin's Taunt
by jonahmaul I hadn't even considered Loud (mainly because I didn't know about it as none of the characters I play with at the moment have it as an option) but the idea of him absorbing all the zombie...
View ArticleReply: Zombicide:: General:: Re: Printing Custom Cards?
by Peas4Lunch Ahhh, sorry i'm not that photoshop savy so thats good to know, my bad, sorry if I came off as a jerk or anything. When you get a bunch of customs made up i'd love to see them! Thanks for...
View ArticleReply: Zombicide:: Reviews:: Re: What I Like and dislike in Zombicide and...
by ArkhamKitty One thing I REALLY don't like about LNoE is that zombie kills are nearly impossible --- doesn't a typical zombie kill requires a double dice roll? I realize that zombie destruction isn't...
View ArticleReply: Zombicide:: Rules:: Re: Is the chainsaw overpowered?
by BGFreakDag2PT Overpower?!?Try thisChainsaw; Slippery; +1 die to dice rollThat's overpowered when you only need 4+ to hit.
View ArticleReply: Zombicide:: Variants:: Re: Alternate House Rules: Targeting and...
by Musketeer_KenMeat Hook wrote:How about the action is a free one. It's not a forgone normal action point, it's an extra out of sequence action available only in the zombie phase. Kinda like another...
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