Reply: Zombicide:: Variants:: Re: Graveyard Tile Set
by lingster anytime.the game needs more custom tiles like these and other new ones. :whistle:
View ArticleReply: Zombicide:: General:: Re: Try Playing with RUNNERS ONLY....
by Gattolardolingster wrote:um.... THAT was informitive....Oops, looks like the text was lost in the process...My apologies...Some expalnation added.About World war...
View ArticleThread: Zombicide:: Rules:: 2 Quick and Easy Noise Questions
by KnagrocKI know these questions are going to sound stupid, but I just want to be sure we are playing this as intended.1) When you bust open a door with a noisy weapon does the noise token go in the...
View ArticleReply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions
by Scorpion0x17 1) the space your figure is in.2) the target space.I believe.
View ArticleReply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions
by Gattolardo From the rulebookEach Action that opens a door with a noisy weapon or shoots witha Ranged weapon (see the table: “Noisy weapons”) producesa Noise token which must be placed on the Zone...
View ArticleReply: Zombicide:: Variants:: Re: Carmageddon in Zombieland
by unreal41683 Just a point, since cars follow ranged target priority, the fatty in the initial example will protect all of the runners.
View ArticleReply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions
by KnagrocKGattolardo wrote:From the rulebookEach Action that opens a door with a noisy weapon or shoots witha Ranged weapon (see the table: “Noisy weapons”) producesa Noise token which must be placed...
View ArticleReply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions
by Scorpion0x17KnagrocK wrote:Based just on the portion you quoted from the rulebook I would say that the noise token goes in the zone of the survivor that resolved the action. That's how I read it...
View ArticleReply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions
by XofMdS The sound for the Molotov is due to explosion. I play it with the token on the area where it is targetted.
View ArticleReply: Zombicide:: Variants:: Re: CROWD CITY CAMPAIGN // common rules for the...
by XofMdSCOMMON RULES of the CampaignDURING PLAY:- We know this place already. When the starting zone of the Survivors is in a building, the entire tile cannot be searched.- I’ll take a quick look! As...
View ArticleReply: Zombicide:: Variants:: Re: Carmageddon in Zombieland
by Gattolardo True, but I forgot to mention the "The Bigger They Are" point.As we play that fatties hit are knocked over, tehy then free up target "beyond" them.Ont eh upside, you can now kill runners...
View ArticleReply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions
by GattolardoKnagrocK wrote:Based just on the portion you quoted from the rulebook I would say that the noise token goes in the zone of the survivor that resolved the action. That's how I read it...
View ArticleReply: Zombicide:: News:: Re: Revised "Y-Zone" and "Grindhouse" missions...
by briand Just noticed the new versions myself. For those who wonder what was changed:02 Y-Zone:- objective changed to "reach exit with all survivors", instead of "reach exit with at least one...
View ArticleReply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions
by BGFreakDag2PT Unless you make the scream when throwing molotov. That would make to place a noise token in the zone where your character is. :p
View ArticleReply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions
by KnagrocKYeah, the reason I am needing a ruling on this is that the rules don't seem to be grounded in any logical reality.Like with the noise for attacking a door. The sound should be emanating from...
View ArticleReply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions
by foksieloy Designers intended it to be placed in the survivors location. Otherwise they would have specifically said otherwise.
View ArticleReply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions
by KnagrocKfoksieloy wrote:Designers intended it to be placed in the survivors location. Otherwise they would have specifically said otherwise.Agreed as long as we are ignoring that they have and...
View ArticleReply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions
by foksieloy Personally I think it would be nicer as if the molotov explosion worked as a use of the "Loud" skill in the location. Basically causing every zombie to swarm there.
View ArticleNew Image for Zombicide
by marcsantiFinally got to use a molotov...16 points worth of roasted zombies
View ArticleReply: Zombicide:: Variants:: Re: Carmageddon in Zombieland
by Nevin Great ideas Roberto!
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