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Reply: Zombicide:: Variants:: Re: Graveyard Tile Set

by lingster anytime.the game needs more custom tiles like these and other new ones. :whistle:

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Reply: Zombicide:: General:: Re: Try Playing with RUNNERS ONLY....

by Gattolardolingster wrote:um.... THAT was informitive....Oops, looks like the text was lost in the process...My apologies...Some expalnation added.About World war...

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Thread: Zombicide:: Rules:: 2 Quick and Easy Noise Questions

by KnagrocKI know these questions are going to sound stupid, but I just want to be sure we are playing this as intended.1) When you bust open a door with a noisy weapon does the noise token go in the...

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Reply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions

by Scorpion0x17 1) the space your figure is in.2) the target space.I believe.

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Reply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions

by Gattolardo From the rulebookEach Action that opens a door with a noisy weapon or shoots witha Ranged weapon (see the table: “Noisy weapons”) producesa Noise token which must be placed on the Zone...

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Reply: Zombicide:: Variants:: Re: Carmageddon in Zombieland

by unreal41683 Just a point, since cars follow ranged target priority, the fatty in the initial example will protect all of the runners.

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Reply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions

by KnagrocKGattolardo wrote:From the rulebookEach Action that opens a door with a noisy weapon or shoots witha Ranged weapon (see the table: “Noisy weapons”) producesa Noise token which must be placed...

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Reply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions

by Scorpion0x17KnagrocK wrote:Based just on the portion you quoted from the rulebook I would say that the noise token goes in the zone of the survivor that resolved the action. That's how I read it...

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Reply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions

by XofMdS The sound for the Molotov is due to explosion. I play it with the token on the area where it is targetted.

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Reply: Zombicide:: Variants:: Re: CROWD CITY CAMPAIGN // common rules for the...

by XofMdSCOMMON RULES of the CampaignDURING PLAY:- We know this place already. When the starting zone of the Survivors is in a building, the entire tile cannot be searched.- I’ll take a quick look! As...

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Reply: Zombicide:: Variants:: Re: Carmageddon in Zombieland

by Gattolardo True, but I forgot to mention the "The Bigger They Are" point.As we play that fatties hit are knocked over, tehy then free up target "beyond" them.Ont eh upside, you can now kill runners...

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Reply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions

by GattolardoKnagrocK wrote:Based just on the portion you quoted from the rulebook I would say that the noise token goes in the zone of the survivor that resolved the action. That's how I read it...

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Reply: Zombicide:: News:: Re: Revised "Y-Zone" and "Grindhouse" missions...

by briand Just noticed the new versions myself. For those who wonder what was changed:02 Y-Zone:- objective changed to "reach exit with all survivors", instead of "reach exit with at least one...

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Reply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions

by BGFreakDag2PT Unless you make the scream when throwing molotov. That would make to place a noise token in the zone where your character is. :p

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Reply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions

by KnagrocKYeah, the reason I am needing a ruling on this is that the rules don't seem to be grounded in any logical reality.Like with the noise for attacking a door. The sound should be emanating from...

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Reply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions

by foksieloy Designers intended it to be placed in the survivors location. Otherwise they would have specifically said otherwise.

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Reply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions

by KnagrocKfoksieloy wrote:Designers intended it to be placed in the survivors location. Otherwise they would have specifically said otherwise.Agreed as long as we are ignoring that they have and...

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Reply: Zombicide:: Rules:: Re: 2 Quick and Easy Noise Questions

by foksieloy Personally I think it would be nicer as if the molotov explosion worked as a use of the "Loud" skill in the location. Basically causing every zombie to swarm there.

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New Image for Zombicide

by marcsantiFinally got to use a molotov...16 points worth of roasted zombies

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Reply: Zombicide:: Variants:: Re: Carmageddon in Zombieland

by Nevin Great ideas Roberto!

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