by KnagrocK
Gattolardo wrote:
From the rulebook
Each Action that opens a door with a noisy weapon or shoots with
a Ranged weapon (see the table: “Noisy weapons”) produces
a Noise token which must be placed on the Zone where the
Survivor resolved the Action.
The door is broken in the survivor's square, so the noise token is there.
As for the molotov, we usually play that it is resolved in the target square, so we place the noise token there :)
Each Action that opens a door with a noisy weapon or shoots with
a Ranged weapon (see the table: “Noisy weapons”) produces
a Noise token which must be placed on the Zone where the
Survivor resolved the Action.
The door is broken in the survivor's square, so the noise token is there.
As for the molotov, we usually play that it is resolved in the target square, so we place the noise token there :)
Based just on the portion you quoted from the rulebook I would say that the noise token goes in the zone of the survivor that resolved the action. That's how I read it anyway.
I can see that going both ways though.
Thanks for the input