by Sorastro
Scorpion0x17 wrote:
Sorastro wrote:
Scorpion0x17 wrote:
from the game designers point of view, if you have two possible rules, one that makes the game neither harder nor easier, and one that makes the game harder, the rule that makes the game harder is the better rule.
So by this logic, a rule such as: "Upon entering a building a player loses a wound on a role of 4-6 due to falling debris" would automatically make the game better because it makes it harder? I don't think so.
No, because there's no good reason for that rule to exist.