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Thread: Zombicide:: Rules:: Molotov in survivor's zone

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by Daimond

Will is molotov cocktail kill his own user, if survivor used it in his own zone?

Reply: Zombicide:: Rules:: Re: Molotov in survivor's zone

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by Angelsenior

everything in the zone is killed by a molotov, including the survivor that threw it if he is in the same zone, but some situations might make it worth the sacrifice.

Reply: Zombicide:: Rules:: Re: Molotov in survivor's zone

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by Clipper

No it won't. Molotov Cocktails will kill everything in the zone except the Survivor that throws it. Note that the description in the rulebook states that it targets "other Survivors", which specifically excludes the one that threw it.

In other words, treat it like any other Ranged Attack.

Reply: Zombicide:: Sessions:: Re: Can Zombie Police really be that easy????

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by Daimond

Hello. What about a zombie spawning in the buildings? When Wanda was opened a door with blue objective the zombies for 7 rooms must been spawned immediately. 3 action points is not enough to open a door, just run through rooms with zombies, take objective and successfully returning back.

Reply: Zombicide:: Variants:: Re: Custom Equipment card - another kind of gun card

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by Morphie

XofMdS wrote:

(because one can only shoot oneself!)


Why is that?

Reply: Zombicide:: Variants:: Re: Post your ideas for unique heroes here!

Reply: Zombicide:: Rules:: Re: Molotov in survivor's zone

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by ropya

Clipper wrote:

No it won't. Molotov Cocktails will kill everything in the zone except the Survivor that throws it. Note that the description in the rulebook states that it targets "other Survivors", which specifically excludes the one that threw it.

In other words, treat it like any other Ranged Attack.


Play on words maybe?
I know I'd play it so it killed em.

Reply: Zombicide:: Sessions:: Re: Can Zombie Police really be that easy????

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by Scorpion0x17

It does sound like you weren't spawning in buildings.

Also, if you had survivors in the streets, did you ever drive into, out of, or through a zone containing another survivor? If so, you should have included them in the number of dice to roll, and assigned any wounds to them first.

I generally do play 'you cannot open Y until you get X' objective markers as keys that you need to take to the door in order to open it.

But, even playing like that, I personally wouldn't describe it as a "hard" scenario - in fact it's one I often recommend as a 1st or 2nd play scenario.

Thread: Zombicide:: Variants:: Custom tiles by french community [Polymorfale]

Reply: Zombicide:: Rules:: Re: Rules question from first session

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by ragnarady

I think "1:1" part was about number of characters, that you can trade with by spending one action point.

Reply: Zombicide:: Variants:: Re: Custom tiles by french community [Polymorfale]

Reply: Zombicide:: Rules:: Re: Molotov in survivor's zone

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by Scorpion0x17

Clipper wrote:

No it won't. Molotov Cocktails will kill everything in the zone except the Survivor that throws it. Note that the description in the rulebook states that it targets "other Survivors", which specifically excludes the one that threw it.

In other words, treat it like any other Ranged Attack.

It also says "Just terminate everything in the targeted Zone."

Everything means everything!

Reply: Zombicide:: Variants:: Re: Custom tiles by french community [Polymorfale]

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by Scorpion0x17

:thumbsup::thumbsup::thumbsup::thumbsup::thumbsup:

If these were available, on the proper thickness of card stock, maybe to, say, buy, I know I'd get a set!

Reply: Zombicide:: Variants:: Re: Custom tiles by french community [Polymorfale]

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by zombie57

Hello.

These are great.

Are the full size images available for download ?

Merci!

Reply: Zombicide:: Rules:: Re: Reloading

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by Icetower

Scorpion0x17 wrote:

ComplacentBadger wrote:

Merely means I don't have to poll an internet forum on their opinions.


Rules tell you what to do not what not to do.

So, to borrow someone else analogy:
The rules also don't tell you not to rape your best friend's 6 year old niece, but you don't need to poll internet forums to know not to do that, now, do you?!


I just happen to be walking into this, but why the heck would that be your response? Are you like, totally deranged?

Reply: Zombicide:: Rules:: Re: Reloading

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by Scorpion0x17

Icetower wrote:

Scorpion0x17 wrote:

ComplacentBadger wrote:

Merely means I don't have to poll an internet forum on their opinions.


Rules tell you what to do not what not to do.

So, to borrow someone else analogy:
The rules also don't tell you not to rape your best friend's 6 year old niece, but you don't need to poll internet forums to know not to do that, now, do you?!


I just happen to be walking into this, but why the heck would that be your response? Are you like, totally deranged?

someone else's analogy

I.e: not mine.

Or, let me put it another way: it was an analogy I saw posted in another thread in another forum, here on BGG, that was discussing the topic of whether rule sets should explicitly state all the things you cannot do in a game, and, whilst it's crude, and it's arguably not the best way to get the point across (an argument that would actually agree with), it does do just that. Try to look past what it says, it is just words on a screen after all, and see the point it's making.

Thread: Zombicide:: General:: Looking for high-res image of Dave the Geek Zombivor card

Reply: Zombicide:: General:: Re: Looking for high-res image of Dave the Geek Zombivor card

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by gmcseph

If you click on the image to bring up the pop up, then bring up the Zombivor image (by clicking on the zombified version of Dave), then the Zombivor card will replace the regular card in the "menu" contained at the bottom of the pop up....

Not sure if I've explained it particularly well.... Or by "regular" version were you referring to the quality?

Reply: Zombicide:: General:: Re: So you've mixed all your spawn cards...

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by Archange227

Voodoo257 wrote:

g because i have lots of zombies and the game is a bit easier...so this way i would get more zombie activation cards.

With more toxic and angry zombies, the extra activations will be rarer, and less dangerous (only standard zombies get extra activations).
I would suggest to put some zombie dogs in your deck, to make it harder!

Reply: Zombicide:: Variants:: Re: Custom Equipment card - another kind of gun card

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by XofMdS

Because:
- Dilemna
- Thus no one may access a Danger Level Bonus he doesn't have.
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