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Reply: Zombicide:: Rules:: Re: Questions about: order of players and movement...

by Scorpion0x17 foksieloy wrote:gomtuu wrote:in buildings there is often the situation that two paths are possible. would they split every time???Yes. We played a random scenario where spawn points...

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Reply: Zombicide:: Rules:: Re: Noise counter for Molotov cocktails...

by Scorpion0x17 You know I'd never even noticed that they do make noise!Anyway, I reckon in the zone where the Molotov lands.

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Reply: Zombicide:: Variants:: Re: Helping out poor Phil

by iNano78 trip11 wrote:While all (well most) of the characters are amazing at Red Threat Level, last time I played Phil to red was pretty epic.1) Phil with the sniper rifle and plenty of ammo. 2)...

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Reply: Zombicide:: Rules:: Re: Noise counter for Molotov cocktails...

by sekhmet Gaston2010 wrote:I play the counter in the zone the molotov lands in, seems the most logical.Or perhaps the noise token is due to the player shouting his defiance at the oncoming zombie...

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Reply: Zombicide:: Rules:: Re: Noise counter for Molotov cocktails...

by Never Knows Best Actually in real life zombies are quite susceptible to flame, just a lil bit tends to take those buggers right out.

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Reply: Zombicide:: Variants:: Re: Walking Dead Characters.....?

by magichacker I made a Daryl character, but have yet to try him out. I started him with a crossbow and some arrows (not sure how many will need to tweak it some to test the right amount). I know this...

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Reply: Zombicide:: Rules:: Re: Noise counter for Molotov cocktails...

by RhodesN7 Never Knows Best wrote:Actually in real life zombies are quite susceptible to flame, just a lil bit tends to take those buggers right out.light a lot of zombies on fire in real life, have...

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Reply: Zombicide:: General:: Re: Painting Zombicide

by Loophole Master After a looooong hiatus, I finally went ahead and painted my Fatties:Nothing fancy here. A little variation on the jumpsuit colours and playing around with the blood, and that's...

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Reply: Zombicide:: General:: Re: Walk of the Dead deck and Extra Walkers

by salemchrist Hmm. I've used WoD cards (edit: mixed in with regular deck) and extra minis every game. I've also never won a game. But we've also only ever played with 3-4 players, always with only...

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Reply: Zombicide:: General:: Re: Walk of the Dead deck and Extra Walkers

by Scorpion0x17 salemchrist wrote:Hmm. I've used WoD cards (edit: mixed in with regular deck) and extra minis every game. I've also never won a game. But we've also only ever played with 3-4 players,...

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Reply: Zombicide:: Rules:: Re: Overpowered cars fix

by Fattdex Here is the fix that I have written up, it requires you to make new double sided counters- and adds what I think might be some cool elements for creating some missions around the mechanic....

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New Image for Zombicide

by Loophole Master Fatty zombies painted by Aranha.

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Returning to Normalcy

by Michael Jordal My wife got to come home from the hospital yesterday, which I think is good news for her and the baby. Also, I think I should be able to get a little more painting done without...

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Reply: Zombicide:: Rules:: Re: Overpowered cars fix

by salemchrist an obvious extension of this would be adding a survivor skill called "mechanic" that allows flipping breakdown to keys as an action without requiring a roll.

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Reply: Zombicide:: General:: Re: Painting Zombicide

by reitoei Loophole Master wrote:After a looooong hiatus, I finally went ahead and painted my Fatties:Nothing fancy here. A little variation on the jumpsuit colours and playing around with the blood,...

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Reply: Zombicide:: Rules:: Re: Overpowered cars fix

by Fattdex Yep! I had thought of that too, or perhaps modifies the Running Repairs roll to 4 or 5+ instead of 6+ to repair. It would make a really cool survivor. Whether he is an older guy with a...

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New Image for Zombicide

by Jormi_Boced My first painted runner.

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Reply: Zombicide:: Variants:: Re: Custom Scenario: The Gauntlet

by prael 1. slippery Josh makes it to the car while the cop holds up in the room, and the chick keeps the street, well, clear.2. into the car and away. not easy, but a good day's work.

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Reply: Zombicide:: General:: Re: First Impressions... Houseruling is the way...

by Ome15 Loophole Master wrote:Ome15 wrote:Man, that also sounds awful. OP says he thinks he can adapt HIS game to make it more fun for HIM and people jump and say that changing any tiny aspect of the...

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Reply: Zombicide:: General:: Re: First Impressions... Houseruling is the way...

by jbbnbsmith Ome15 wrote:Loophole Master wrote:Ome15 wrote:Man, that also sounds awful. OP says he thinks he can adapt HIS game to make it more fun for HIM and people jump and say that changing any...

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