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Thread: Zombicide:: Rules:: Abomination, Fatties and Extra Activation

by bobm174If the Abomination is to be added and there is already the 1 Abomination on the board, the rules state to add a fatty and 2 walkers instead. But what if there are no fatties, do the fatties...

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Reply: Zombicide:: Rules:: Re: Abomination, Fatties and Extra Activation

by Scorpion0x17 The Fatties.

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Reply: Zombicide:: Rules:: Re: Abomination, Fatties and Extra Activation

by foksieloy We have been playing it that as far as cards and extra activations are concerned, an abomination is a fatty for rules purposes. It gets extra activations with the "all fatties extra turn",...

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Reply: Zombicide:: Variants:: Re: Simultaneous Turns

by Stu Holttum I like the idea, but I think it could make the game a bit too easy. So many games I've played have had a situation where we need to do X, then Y - but our characters/equipment have been...

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New Image for Zombicide

by VinsssounetAmy & Nick very succesfully attracted all the zombies toward them. Well done !

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Reply: Zombicide:: Rules:: Re: When does the feeding frenzy end?

by lingster And this is why there are a lot of House Rules for Zombicide. A lot of us have taken away the "extra activation" of the zombies.

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New Image for Zombicide

by VinsssounetAmy & Nick attracting the zombies with noise.

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New Image for Zombicide

by VinsssounetOn the left, Wanda is our last chance : the noise on the right should give her some space.

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Reply: Zombicide:: Rules:: Re: When does the feeding frenzy end?

by Thunderlingster wrote:And this is why there are a lot of House Rules for Zombicide. A lot of us have taken away the "extra activation" of the zombies.Really? We find the game way too easy without...

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New Video for Zombicide

by masivi

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Thread: Zombicide:: Rules:: Problems with priorites

by JesseOlivier Im wondering if other people have a problem with the way the priority system shakes down after shooting in a zone. I apologize if there is another/many of these threads but with 71...

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Reply: Zombicide:: Rules:: Re: Problems with priorites

by Scorpion0x17 There are like a billion and (now) one threads about this already (ok, that's an exaggeration, but yes, lots of people have noticed this rule, and commented on it).There are two schools...

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Reply: Zombicide:: Rules:: Re: Problems with priorites

by miesdeldolor9 It's been discussed in many of forums. Mechanically, it is quite sound, establishing a clear benefit for melee weapons and drawback for ranged weapons. Thematically, the best...

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Reply: Zombicide:: Rules:: Re: Problems with priorites

by caffeinehead There are two schools of thought:1. It's essential to the game balance.2. It's horribly broken and should be house-ruled out of existence.The people who are saying that it's unthematic...

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Reply: Zombicide:: Rules:: Re: Problems with priorites

by Scorpion0x17caffeinehead wrote:There are two schools of thought:1. It's essential to the game balance.2. It's horribly broken and should be house-ruled out of existence.The people who are saying...

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Reply: Zombicide:: Rules:: Re: Problems with priorites

by JesseOlivier o i totally get it as a mechanic to balance things out. but as theme goes it stinks! I mean if my buddy is in a bind i cant shoot past him to eliminate or lessen the threat.

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Reply: Zombicide:: Rules:: Re: Problems with priorites

by Loophole Master You can. But there's a big chance you'll hurt your friend in the process. All this game does is simplify that "big chance" up to 100% probability.

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Reply: Zombicide:: Rules:: Re: Problems with priorites

by pomanderLoophole Master wrote:You can. But there's a big chance you'll hurt your friend in the process. All this game does is simplify that "big chance" up to 100% probability.Going off this, you...

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Reply: Zombicide:: Rules:: Re: Problems with priorites

by sekhmetJesseOlivier wrote:o i totally get it as a mechanic to balance things out. but as theme goes it stinks! I mean if my buddy is in a bind i cant shoot past him to eliminate or lessen the...

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Reply: Zombicide:: Rules:: Re: Problems with priorites

by JesseOliviersekhmet wrote:JesseOlivier wrote:o i totally get it as a mechanic to balance things out. but as theme goes it stinks! I mean if my buddy is in a bind i cant shoot past him to eliminate...

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