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Reply: Zombicide:: News:: Re: Kyoko Contest: Mission C4 to download for free!

by Nicolas Raoulthttp://boardgamegeek.com/thread/894870/kyoko-contest-mission...;)

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Reply: Zombicide:: News:: Re: Kyoko contest: Mission C4 available to download...

by Nicolas Raoult The update is done. :)

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Reply: Zombicide:: News:: Re: Kyoko contest: Mission C4 available to download...

by pietran30 I'm still not seeing it...

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Reply: Zombicide:: News:: Re: Kyoko contest: Mission C4 available to download...

by Loophole Master You may need to refresh your browser to download the updated version.

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Thread: Zombicide:: Rules:: Manhole spawn and characters inside a building

by bobm174If I draw a manhole card and all my characters are in a building whose tile is includes a manhole, do the zombies still spawn on the manhole?Thanks,Bob

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Reply: Zombicide:: Rules:: Re: Manhole spawn and characters inside a building

by Scorpion0x17 Yes.

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Reply: Zombicide:: Rules:: Re: Manhole spawn and characters inside a building

by bobm174Thanks! :)Bob

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Thread: Zombicide:: Rules:: Searching connected buildings

by bobm174I saw this in another post but can't find it now. Sorry if this is repetitive:Remember reading on this post that if you open a door to a building with many connected room evens if there are...

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Reply: Zombicide:: News:: Re: Kyoko contest: Mission C4 available to download...

by genius3e8 Quick question. On the first floor, is the stairwell the room with the zombie spawnpoint or the room with the red door as well?

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Reply: Zombicide:: Rules:: Re: Searching connected buildings

by kollapse I don't have the rulebook in front of me, but from what I have seen (and that's how we have played), you spawn all the rooms at once if the building is connected all the way (like the top...

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Thread: Zombicide:: Rules:: Weapons and noise. Per hit or per action

by bobm174 Ok, while it clearly states in the rulebook that when you attack with a weapons such as the Sub Machine Gun, it generates a noise counter per action even when using a dual weapon.However I...

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Reply: Zombicide:: Rules:: Re: Weapons and noise. Per hit or per action

by EitherOrlokbobm174 wrote:Was that just a mistake on the video?Sounds like it. Or maybe a rule that was in an earlier version of the rules.One action = one token.

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Reply: Zombicide:: Rules:: Re: Weapons and noise. Per hit or per action

by Scorpion0x17 What video?

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New Video for Zombicide

by masivi

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Reply: Zombicide:: Rules:: Re: Weapons and noise. Per hit or per action

by Loophole Master Yep, it was a mistake. One action = one token.

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Reply: Zombicide:: News:: Re: Kyoko contest: Mission C4 available to download...

by Loophole Master The stairways are the open blue and green doors.

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Thread: Zombicide:: Rules:: Zombie movement query

by sapper_D A situation that occurred in our latest game:Zone A: Two noise countersZone B; Two survivorsZone C: Two survivorsRed symbols: ZombiesSo in this situation do:1) All Zombies move to Zone...

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Reply: Zombicide:: Rules:: Re: Zombie movement query

by miesdeldolor9 I think option 1, because that's the only group they have line of sight with. They can't see group C because of the placement of doors, and LOS outranks sound in movement priorities.

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Reply: Zombicide:: Rules:: Re: Zombie movement query

by Akashi_12miesdeldolor9 wrote:I think option 1, because that's the only group they have line of sight with. They can't see group C because of the placement of doors, and LOS outranks sound in...

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Reply: Zombicide:: Rules:: Re: Weapons and noise. Per hit or per action

by BGFreakDag2PT Single range attack action = noise token (Even with dual weapons)If you spend another attack action, the zone where you stand will have 3 noises. (2 Noise tokens and your survivor).

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