Reply: Zombicide:: News:: Re: Kyoko Contest: Mission C4 to download for free!
by Nicolas Raoulthttp://boardgamegeek.com/thread/894870/kyoko-contest-mission...;)
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by Nicolas Raoult The update is done. :)
View ArticleReply: Zombicide:: News:: Re: Kyoko contest: Mission C4 available to download...
by pietran30 I'm still not seeing it...
View ArticleReply: Zombicide:: News:: Re: Kyoko contest: Mission C4 available to download...
by Loophole Master You may need to refresh your browser to download the updated version.
View ArticleThread: Zombicide:: Rules:: Manhole spawn and characters inside a building
by bobm174If I draw a manhole card and all my characters are in a building whose tile is includes a manhole, do the zombies still spawn on the manhole?Thanks,Bob
View ArticleReply: Zombicide:: Rules:: Re: Manhole spawn and characters inside a building
by bobm174Thanks! :)Bob
View ArticleThread: Zombicide:: Rules:: Searching connected buildings
by bobm174I saw this in another post but can't find it now. Sorry if this is repetitive:Remember reading on this post that if you open a door to a building with many connected room evens if there are...
View ArticleReply: Zombicide:: News:: Re: Kyoko contest: Mission C4 available to download...
by genius3e8 Quick question. On the first floor, is the stairwell the room with the zombie spawnpoint or the room with the red door as well?
View ArticleReply: Zombicide:: Rules:: Re: Searching connected buildings
by kollapse I don't have the rulebook in front of me, but from what I have seen (and that's how we have played), you spawn all the rooms at once if the building is connected all the way (like the top...
View ArticleThread: Zombicide:: Rules:: Weapons and noise. Per hit or per action
by bobm174 Ok, while it clearly states in the rulebook that when you attack with a weapons such as the Sub Machine Gun, it generates a noise counter per action even when using a dual weapon.However I...
View ArticleReply: Zombicide:: Rules:: Re: Weapons and noise. Per hit or per action
by EitherOrlokbobm174 wrote:Was that just a mistake on the video?Sounds like it. Or maybe a rule that was in an earlier version of the rules.One action = one token.
View ArticleReply: Zombicide:: Rules:: Re: Weapons and noise. Per hit or per action
by Scorpion0x17 What video?
View ArticleReply: Zombicide:: Rules:: Re: Weapons and noise. Per hit or per action
by Loophole Master Yep, it was a mistake. One action = one token.
View ArticleReply: Zombicide:: News:: Re: Kyoko contest: Mission C4 available to download...
by Loophole Master The stairways are the open blue and green doors.
View ArticleThread: Zombicide:: Rules:: Zombie movement query
by sapper_D A situation that occurred in our latest game:Zone A: Two noise countersZone B; Two survivorsZone C: Two survivorsRed symbols: ZombiesSo in this situation do:1) All Zombies move to Zone...
View ArticleReply: Zombicide:: Rules:: Re: Zombie movement query
by miesdeldolor9 I think option 1, because that's the only group they have line of sight with. They can't see group C because of the placement of doors, and LOS outranks sound in movement priorities.
View ArticleReply: Zombicide:: Rules:: Re: Zombie movement query
by Akashi_12miesdeldolor9 wrote:I think option 1, because that's the only group they have line of sight with. They can't see group C because of the placement of doors, and LOS outranks sound in...
View ArticleReply: Zombicide:: Rules:: Re: Weapons and noise. Per hit or per action
by BGFreakDag2PT Single range attack action = noise token (Even with dual weapons)If you spend another attack action, the zone where you stand will have 3 noises. (2 Noise tokens and your survivor).
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