As a huge fan of both Zombicide and Borderlands 2, I thought it would be awesome to port Salvadore, The Gunzerker into the world of Zombicide.
Below is the image (pending approval) and a short rundown of the abilities after it :
The abilities listed on Salvadore's card are as follows :
Salvador, The Gunzerker
Blue skill– I’m Your Huckleberry – You may dual weld any weapon, even those without the dual weld symbol. You can only dual weld either two melee weapons or two ranged weapons (ie. one ranged and one melee weapon dual welding is prohibited).
Attacking with two weapons of the same type (ie. Both ranged or both melee weapons) counts as 1 action. The attack range is equivalent to the shortest range value between the two weapons being used. Roll to hit for each weapon separately. Also, +1 to Attack dice when performing a range attack. +1 to Attack when performing a melee attack.
Yellow skill– Ain’t Got Time To Bleed– You may discard a wound card on Salvadore at the beginning of each of your turn. Salvadore can now take up to 3 wounds before dying.
Orange skill–
1)Steady as She Goes– All your ranged attacks count as scoped. You can freely assign your ranged attack targets when attacking a zone.
2)Yippee Ki Yay - +1 Attack Action whenever you successfully kill or wound a zombie or survivor.
Red skill–
1)No Kill Like OverKill - +1 Damage to all your equipped weapons. Additionally, any 6’s that you roll on attack allows you to roll an additional dice for the current Attack Action.
2)Come at Me Bro– Once per turn: Action - +5 Noise tokens in your zone. When attacked by zombies, roll a die for each zombie in your area, on a roll of 2+ ignore a wound and kill a zombie figure (use the priority chart while ignoring Survivors at priority 1).
3)Keep Firing– When performing a ranged attack, +1 Dice, +1 to Damage, and +1 to Range. You may reroll any misses once per attack action.
Below is the image (pending approval) and a short rundown of the abilities after it :
The abilities listed on Salvadore's card are as follows :
Salvador, The Gunzerker
Blue skill– I’m Your Huckleberry – You may dual weld any weapon, even those without the dual weld symbol. You can only dual weld either two melee weapons or two ranged weapons (ie. one ranged and one melee weapon dual welding is prohibited).
Attacking with two weapons of the same type (ie. Both ranged or both melee weapons) counts as 1 action. The attack range is equivalent to the shortest range value between the two weapons being used. Roll to hit for each weapon separately. Also, +1 to Attack dice when performing a range attack. +1 to Attack when performing a melee attack.
Yellow skill– Ain’t Got Time To Bleed– You may discard a wound card on Salvadore at the beginning of each of your turn. Salvadore can now take up to 3 wounds before dying.
Orange skill–
1)Steady as She Goes– All your ranged attacks count as scoped. You can freely assign your ranged attack targets when attacking a zone.
2)Yippee Ki Yay - +1 Attack Action whenever you successfully kill or wound a zombie or survivor.
Red skill–
1)No Kill Like OverKill - +1 Damage to all your equipped weapons. Additionally, any 6’s that you roll on attack allows you to roll an additional dice for the current Attack Action.
2)Come at Me Bro– Once per turn: Action - +5 Noise tokens in your zone. When attacked by zombies, roll a die for each zombie in your area, on a roll of 2+ ignore a wound and kill a zombie figure (use the priority chart while ignoring Survivors at priority 1).
3)Keep Firing– When performing a ranged attack, +1 Dice, +1 to Damage, and +1 to Range. You may reroll any misses once per attack action.