by delinear
Meat Hook wrote:
I'd been playing with the idea of overwatch as well. It was pretty much as above but I also use something like in 1:48 Combat where you have to nominate the zone you are (over-)watching, placing a counter on it. When a zombie moves into the zone you discard the counter and may spend that one action as you wish.
However reading some comments I would have to agree that it would be a tremendously useful tactical asset. Perhaps too useful. Maybe it's a skill you must earn, just as the survivors do not naturally know not to shoot comrades or keep out of the way of friendly fire...
“Snap-fire” skill: you may save an AP to use it the zombie phase.
However reading some comments I would have to agree that it would be a tremendously useful tactical asset. Perhaps too useful. Maybe it's a skill you must earn, just as the survivors do not naturally know not to shoot comrades or keep out of the way of friendly fire...
“Snap-fire” skill: you may save an AP to use it the zombie phase.
I think if it's a skill then that definitely helps with the balance (since they'd be having to forgo one of their other skills).