by Scorpion0x17
Sorastro wrote:
Scorpion0x17 wrote:
the best non-exploitable solution to any problem is naturally the one that makes the game harder, because the players are only ever going to exploit situations that make it easier (and not one's that make it harder)!
I would argue that the best non-exploitable solution in the zombie-splitting case is the one which doesn't make the game easier or harder. I don't see why the difficulty of the game should be altered at all just because a group of zombies has split into two or more smaller groups.
You're not looking at it from the game designers point of view.
As I said, it's a cooperative game, and as such it pits the players against the game and the game rules.
Therefore, from the game designers point of view, if you have two possible rules, one that makes the game neither harder nor easier, and one that makes the game harder, the rule that makes the game harder is the better rule.
(assuming of course that game is 'too easy' to begin with (which is arguably the case with the zombie reactivation rule in Zombicide (i.e. take it out and the game becomes considerably easier)), and that the rule doesn't make the game so hard that it's impossible (which, again, is the case with the rule in question))