by Scorpion0x17
d0gb0t wrote:
Sorastro wrote:
Hello folks.
I've always found the splitting rule a bit odd; My solution is to split the group as usual, then (if the group has an odd number) simply randomize the movement of the left-over zombie with a D6 (if there are 2 possible paths - which is most commonly the case - a roll of 1-3 means it goes one way, and 4-6 means it goes the other).
I've found this works well and is quick and easy to implement, and it avoids the "player-manipulation" issue raised earlier by Cory.
I've always found the splitting rule a bit odd; My solution is to split the group as usual, then (if the group has an odd number) simply randomize the movement of the left-over zombie with a D6 (if there are 2 possible paths - which is most commonly the case - a roll of 1-3 means it goes one way, and 4-6 means it goes the other).
I've found this works well and is quick and easy to implement, and it avoids the "player-manipulation" issue raised earlier by Cory.
That's the same idea I had. But as Mark (and others) write, it can change the balance and/or difficulty of the game... :what:
How about rolling a D6 for each miniature in the group instead...